Photo of Decker Brower

Decker Brower

Software Engineer

The project · In progress

AI Game Development Platform

A creation tool where the AI does the heavy lifting — code, art, 3D, and wiring — so going from an idea to a playable, shareable game is fast and approachable. GameMaker was my first taste of game-dev as a kid; I want that spark, but easier, with AI doing the hard parts. It's a platform, not an engine: Unity is the engine; this is the AI-driven layer on top.

Today it takes the form of an agentic pipeline — an AI drives Unity and Blender through MCP to model assets, build scenes from code, run playtests, and ship a WebGL build straight to the browser. The north star never changes: lower the barrier for anyone to go idea → playable → shared.

Unity 6.5 Blender MCP C# Python WebGL Cloudflare Pages

Games built with it

Each game is a demo that proves the pipeline works end-to-end — the point is the platform, not any one game. Every one is playable in the browser, no install.

More games are on the way as the platform grows.