The project · In progress
AI Game Development Platform
You're the director; the AI is the studio. You say what the game should be, and the platform does the heavy lifting — code, art, 3D, and wiring — so going from an idea to a playable, shareable game is fast and approachable. GameMaker was my first taste of game-dev as a kid; I want that spark, but easier, with AI doing the hard parts. It's a platform, not an engine: Unity and Godot are the engines; this is the AI-driven layer on top.
Today it takes the form of an agentic platform — specialized agents model the assets, write the code, assemble the scenes, run the playtests, and ship a build straight to the browser. The north star never changes: lower the barrier for anyone to go idea → playable → shared.
Games built with it
Each game is a demo that proves the pipeline works end-to-end — the point is the platform, not any one game. Every one is playable in the browser, no install.
Playpen Browse the game library → Every game the platform has shipped, playable in the browser. No install.